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Frequently Asked Questions

Where and when is The Hobbit - Command Fest happening?

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Command Fest IT will take place at Circolo Benassi, Italy on September 5th-6th 2026.

Do I have to pay to enter The Hobbit - Command Fest venue?

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The venue is open to everybody and access is free.

Do I need an Entry Badge to play at the Command Fest?

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You need to purchase an Entry Badge to play in the Casual Game Area or in any scheduled tournaments. Entry Badges and their bundles are available online.

Tickets will be needed for playing in the scheduled tournaments and can be purchased online.

When will online registrations open and when will they close?

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Online registrations will open on July 6th at 12.00 am CEST and will close on September 3rd at 12.00 am CEST.

Can I get any benefit if I register online?

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Yes, there is a limited amount of Entry Badges available, and by registering online you will be guaranteed to have a spot reserved for you.

Can I also register on site?

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Of course, but registrations will be open only until places are filled. Please remember that we cannot guarantee infinite space for playing, so events may sell out before the start of The Hobbit - Command Fest.

What are the different types of Entry Bundles and what do I get by buying them?

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There are four different bundles:

  • DAILY BASIC PASS (25 euro): It is the basic entry badge that will allow you to access for one day and play in the casual area and to register for scheduled events. Along with your entry badge you will also receive 1 official non-foil CommandFest promo.
  • DOUBLE DAY BASIC PASS (35 euro): It is the basic entry badge that will allow you to access for 2 DAYS and play in the casual area and to register for scheduled events. Along with your entry badge you will also receive 2 official non-foil and 1 Foil CommandFest promos.
  • DOUBLE DAY HOBBIT BASIC PASS (50 euro): It is the basic entry badge that will allow you to access for 2 DAYS and play in the casual area and to register for scheduled events. Along with your entry badge you will also receive 2 official non-foil and 1 Foil CommandFest promos. In addition to this, you will also receive vouchers worth a total of 25 euros.
  • COMMANDER MANIAC (150 euro): This is the ultimate and Limited Edition bundle for the event. For both days it will grant you access to the casual area and to register to scheduled tournaments. Along with the pass, you'll receive the exclusive Command Fest backpack, the limited-edition Playmat featuring exclusive art by Dany Orizio, a set of tokens illustrated by Shivan Altered, 3 Non-Foil and 3 Foil CommandFest Promos. In addition to this, you will also receive vouchers worth a total of 25 euros.

I bought a bundle, how do I register for the other events?

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You can always register online to guarantee a spot, or directly on site (subject to availability).

What payment methods can I use to pay on site?

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You can pay as you prefer: Cash, PayPal, Credit Card, or using the Tix won during the Command Fest.

Unfortunately I cannot attend The Hobbit - Command Fest anymore. Can I get a refund for my registration?

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Yes, we can process full refunds if you cancel your registration before August 30th and 50% Refunds after this deadline. To ask for a refund write us at request.refund@4seasonstournaments.com.

What kind of prizes can I win during The Hobbit - Command Fest?

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All prizes that aren’t gadgets or sealed products for scheduled events will be given in the form of Tix.

How can I use the Tix?

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Tix will be your local currency at The Hobbit - Command Fest, you will able to use them at the Prize Wall for redeeming:

  • Special prizes from the Prize Wall
  • Coupons for any of the Official Vendors of the event;
  • Support the Artists for signatures, artworks and their official products;
  • Pay for Registrations to Events;
  • Food Tokens to buy food and drinks at the Venue.

What are the official promos?

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The promo for The Hobbit - Command Fest will be Fyndhorn Elves with the art of Julie Dillon.

Will there be any artists at The Hobbit - Command Fest?

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Of course yes, it wouldn't be a Command Fest without artists. They will be announced soon.

How long can I stay in The Hobbit - Command Fest venue?

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You are welcome to stay with us during the Hall Hours from 08:30 till 24:00.

Can I bring my kids to the event?

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Yes, we’ll be happy to have your kids at The Hobbit - Command Fest so that they can be introduced to Magic: the Gathering formats! Please remember that all minors need to be supervised by an adult.

Who are the Official Vendors at The Hobbit - Command Fest?

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The Official Vendors will be announced on this page.

Can I sell my cards during The Hobbit - Command Fest?

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Yes, you can sell your cards to the Official Vendors. You can only trade with other players, no selling and buying among players will be possible.

Can I park my car at the tournament venue?

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Yes, there are plenty of parking options at the venue and they are available for free during the entire The Hobbit - Command Fest.

Will there be a dining area at the tournament?

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Of course, from morning until evening you'll find Bar and Restaurant with a wide variety of local and international options for food and drinks.

Are Proxies or Gold Border Cards Legal?

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The Hobbit - Command Fest is an Official Wizards Event, so NO they are not legal in any of the scheduled events.

You can play with proxies in the Casual Area, but only if your entire Pod agrees to it.

What can I do in the Casual Area?

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In addition to free play in the various Pods, divided by format and Bracket, you’ll be able to take part in the many activities organized by CommanderCon and have the chance to win great prizes.

Precon Madness: Is the deck provided?

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Yes! The preconstructed deck you’ll use to participate in the event is already included in your registration.

What are Mystery Booster Aperitif Draft and Commander & Drinks?

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Different formats, same concept! Draft Mystery Booster 2 or play with your own Commander deck while enjoying an aperitif with fellow players. The aperitif is included with your tournament registration.

CDEH Rules

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See the official rules: https://www.cedheurope.com/rules/

2HG Constructed Rules

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See the official rules: https://magic.wizards.com/en/formats/two-headed-giant

Bracket 2 Rules

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In addition to the cards on the Commander banned list, cards currently on the Game Changer list may not be included in decks. https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025

If a player is about to begin an extra turn and has already begun another extra turn since the last time each other player began a turn, that turn is skipped instead.

If the resolution of a spell or ability would cause an opponent to control, at the end of its resolution, two or more fewer lands than they controlled immediately before its resolution, that effect has no effect. When determining the number of lands controlled, each optional effect that allows a player to search their library for one or more lands is treated as though that player chose to perform the search and found the maximum number of eligible land cards.

If the resolution of a spell or ability would cause an opponent to control two or more lands that cannot produce at least one of the types of mana they could produce immediately before that spell or ability resolved, that effect has no effect.

A player may not perform a sequence of actions involving exclusively two cards that can be repeated arbitrarily many times to produce any of the following results:

  • arbitrarily large amounts of mana;
  • arbitrarily large amounts of damage;
  • arbitrarily large amounts of life loss;
  • arbitrarily large amounts of life gain;
  • arbitrarily large amounts of milling;
  • an arbitrarily large number of triggered abilities caused by permanents entering or leaving the battlefield.

If such a sequence is about to be performed, the player may not initiate it.

Until the beginning of the upkeep step of the ninth turn of the first player in the game:

  • players can't win the game, and players can't lose the game;
  • if an effect would cause a player to win or lose the game before that time, that effect has no effect;
  • if a player would be dealt damage that would reduce their life total to less than 1, their life total becomes 1 instead;
  • if a player would receive the last poison counter to lose the game, instead they don't;
  • if a player would receive 21 or more damage from a Commander, it is considered to have been dealt 20.

Bracket 3 Rules

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The deck may contain up to 3 cards from the current Game Changer list: https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025

If a player is about to take an extra turn and has already taken another extra turn since the last time each other player took a turn, that extra turn is skipped instead.

If the resolution of a spell or ability would cause an opponent to control, at the end of its resolution, two or more fewer lands than they controlled immediately before its resolution, that effect has no effect. When determining the number of lands controlled, each optional effect that allows a player to search their library for one or more lands is treated as though that player chose to perform the search and found the maximum number of valid land cards.

If the resolution of a spell or ability would cause an opponent to control two or more lands that cannot produce at least one of the types of mana they could produce immediately before the resolution of that spell or ability, that effect has no effect.

A player may not perform a sequence of actions involving only two cards that can be repeated arbitrarily many times, producing any of the following results:

  • arbitrarily large amounts of mana;
  • arbitrarily large amounts of damage;
  • arbitrarily large amounts of life loss;
  • arbitrarily large amounts of life gain;
  • arbitrarily large amounts of milling;
  • an arbitrarily large number of triggered abilities caused by permanents entering or leaving the battlefield.

If such a sequence is about to be performed before the beginning of the first player's seventh-turn upkeep, the player may not initiate it.

Until the beginning of the upkeep step of the first player's seventh turn of the game:

  • players cannot win the game and cannot lose the game;
  • if an effect would cause a player to win or lose the game before that point, that effect has no effect;
  • if a player would be dealt damage that would reduce their life total to less than 1, their life total becomes 1 instead;
  • if a player would receive the last poison counter to lose the game, instead they don't;
  • if a player would receive 21 or more damage from a Commander, it is considered to have been dealt 20.

Two-Card Combo Restriction (Bracket 3 Compliance)

Decks containing two-card combos capable of guaranteeing an immediate win (or causing all opponents to lose) are not legal if they meet both of the following criteria:

  • They require a maximum of 2 cards in total to be assembled and executed starting from the beginning of the turn.
  • They require a total combined mana value (MV/CMC) of 6 or less for the entire sequence.

Clarification: Combos such as Thassa's Oracle / Jace / Laboratory Maniac paired with Demonic Consultation / Tainted Pact fall under this restriction and make the deck ineligible for tournament registration.